I moved FluxGarden to DigitalOcean, but nothing else at LiNode. So webseitz is still running from there... (more)

Traditional "management", even most software product management, is Industrial-Age Command-and-Control thinking that is net-negative for managing creatives. We need a re-framing of Agile Software Development with a business-building software Product Development mindset. Rapidly Iterative based on FeedBack. A bit post-Lean-Startup. (more)

Business Strategy etc providing context for tactical decisions. (more)

In doing Agile Product Development, there can be a tension between a "top-down" (I don't mean exec-driven, I mean mental-stack) Product Vision/Product Strategy/Conceptual Integrity and an incremental/iterative process of Thinking In Bets. (more)

Customer who feels the pain you address, values your solution, has money to spend, would be very disappointed if you went away, will provide word of mouth, etc. (more)

Summary: Break your customers into Segments, and try to focus on 1 (more)

Know-how is a term for practical knowledge on how to accomplish something, as opposed to “KnowWhat” (facts), “KnowWhy” (science), or “KnowWho” (communication). Know-how is often Tacit Knowledge, which means that it is difficult to transfer to another person by means of writing it down or verbalising it. The opposite of tacit knowledge is Explicit Knowledge. http://en.wikipedia.org/wiki/Know-how (cf ill-structured)

In contrast to well-structured problems, ill-structured problems have no initial clear or spelled out goals, set of operations, end states, or constraints. In fact ISPs often times have unstated goals and constraints that must be determined by those solving the problem. ISPs present uncertainty about which concepts, rules, and principles are necessary for the solution and how these should be organized. They require learners to make judgments about the problem and to defend their judgments by expressing personal opinions or beliefs. ISPs possess multiple solutions and solution paths, or may possess no solutions at all. They offer no general rules or principles for describing or predicting the outcome of most cases and require multiple criteria for evaluating solutions. Examples of ISPs include redesigning a work process, designing a new product, or creating a new marketing strategy. https://en.wikiversity.org/wiki/Introduction_to_Ill-Structured_Problems (more)

a system which includes at least one human, ergo a Complex System; cf cynefin

The Cynefin framework (/kəˈnɛvɪn/ kuh-NEV-in)[1] is a conceptual framework used to aid decision-making.[2] Created in 1999 by Dave Snowden when he worked for IBM Global Services, it has been described as a "sense-making device".[3][4] Cynefin is a Welsh word for habitat.[5] Cynefin offers five decision-making contexts or "domains"—'clear' (known as 'simple' until 2014, then 'obvious' until being recently renamed),[6] 'complicated', 'complex', 'chaotic', and 'confusion'—that help managers to identify how they perceive situations and make sense of their own and other people's behaviour.[a] The framework draws on research into systems theory, complexity theory, network theory and learning theorys.. http://en.wikipedia.org/wiki/Cynefin (more)

VUCA is an acronym used to describe or reflect on the Volatility, UnCertainty, Complexity and Ambiguity of general conditions and situations. The common usage of the term VUCA began in the late 1990s and derives from military vocabulary[1] and has been subsequently used in emerging ideas in strategic leadership that apply in a wide range of organizations, including everything from for-profit corporations[2] to education... (more)

Christopher Alexander book: A Pattern Language: Towns, Buildings, Construction ISBN:0195019199. I'll probably abuse Fair Use rules here shortly (at Alexander Patterns). Because it's not just about architecture, but about Design Thinking for kids, families, education systems, work, etc. (more)

Cedric Chin: Ill-Structured Domains Aren't Necessarily Wicked. Two weeks ago we discussed Cognitive Flexibility Theory (CFT), a theory of adaptive expertise in ill-structured domains. (more)

thinking about thinking, thinking at the Meta Level (more)

Cognitive flexibility is an intrinsic property of a cognitive system often associated with the mental ability to adjust its activity and content, switch between different task rules and corresponding behavioral responses, maintain multiple concepts simultaneously and shift internal attention between them.[1] The term cognitive flexibility is traditionally used to refer to one of the executive functions.[2] In this sense, it can be seen as neural underpinnings of adaptive and flexible behavior. Most flexibility tests were developed under this assumption several decades ago. Nowadays, cognitive flexibility can also be referred to as a set of properties of the brain that facilitate flexible yet relevant switching between functional brain states... An alternative educational approach informed by cognitive flexibility is hypertext, which is frequently computer-supported instruction. Computers allow for complex data to be presented in a multidimensional and coherent format, allowing users to access that data as needed. The most widely used example of hypertext is the Internet, which dynamically presents information in terms of interconnection (e.g. hyperlinks). Hypertext documents, therefore, include nodes – bits of information – and links, the pathways between these nodes. Applications for teacher education have involved teacher-training sessions based on video instruction, whereby novice teachers viewed footage of master teachers conducting a literacy workshop. In this example, the novice teachers received a laserdisc of the course content, a hypertext document that allowed the learners to access content in a self-directed manner. These cognitive flexibility hypertexts (CFH) provide a "three-dimensional" and "open-ended" representation of material for learners, enabling them to incorporate new information and form connections with preexisting knowledge.[39] While further research is needed to determine the efficacy of CFH as an instructional tool, classrooms where cognitive flexibility theory (CFT) is applied in this manner are hypothesized to result in students more capable of transferring knowledge across domains. https://en.wikipedia.org/wiki/Cognitive_flexibility (more)

Ash Maurya: Stop Wasting Time on Unviable Business Ideas. Too many entrepreneurs prematurely rush to launch their product, join an incubator/accelerator, or hit the pitching circuit only to realize months (or years) later that they were chasing too small an idea (more)

The Gartner hype cycle is a graphical presentation developed, used and branded by the American research, advisory and information technology firm Gartner Inc to represent the maturity, adoption, and social application of specific technologies. The hype cycle claims to provide a graphical and conceptual presentation of the maturity of emerging technologies through five phases. https://en.wikipedia.org/wiki/Gartner_hype_cycle

older

This is the publicly-readable WikiLog Digital Garden (20k pages, starting from 2002) of Bill Seitz (a Product Manager and CTO). (You can get your own pair of garden/note-taking spaces from FluxGarden.)

My Calling: Reality Hacking to accelerate Evolution by increasing Freedom, Agency, and Leverage of Free Agents and smaller groups (SmallWorld) via D And D of Thinking Tools (software and Games To Play).

See Intro Page for space-related goals, status, etc.; or Wiki Node for more terse summary info.

Beware the War On The Net!

shield

Current:

My Coding for fun.

Past:

https://www.linkedin.com/in/billseitz/

Agile Product Development, Product Management from MVP to Product-Market Fit, Adding Product To Your Startup Team, Agility, Context, and Team Agency, (2022-10-12) Accidental Learnings of a Journeyman Product Manager

My Coding

Big Levers, Theory of Change, Change the World, (2020-06-27) Ways To Nudge Future; Network Enlightenment, Optimistic Near Future Vision; Huge Invention; Alternatives To A College Degree; Credit Crisis 2008; Economic Transition; Network Economy; Making A Living; Varieties Of Info Technology Jobs; Generative Schooling; Product Oriented Unschooling; Reality Hacker; A 20th Century Economic Theory

FluxGarden; Network Enlightenment Ecosystem; ThinkingTools Interaction as Medium; Hypermedia Pattern Language; Everyone Needs Their Own ThinkingSpace; Digital Garden; Virtual ThinkingSpace; Thinking Tools Companies; Webs Of Thinkers And Thoughts; My CollaborationWare History; Wiki Proliferation; Portal Collaboration Roadmap; Wiki For GroupWare, Overlapping Scopes Of Collaboration, Email Discussion Beside Wiki, Wiki For CollaborationWare, Collaboration Roadmap; Sister Sites; Wiki Hack

Personal Cloud; 2018-11-29-NextOpenInfrastructure, 2018-11-15-BooksVsTweets; Stream/Flow Vs Garden/Stock

Social Warrens; Culture War; 2017-02-15-MindmapCultureWarSocialMediaEconomy; Cultural Pluralism

Fractally Generative Pattern Language, Small Tribe, SimplestThing, Becoming A Reality Hacker, Less-Bullshit Living, The Craft; Games To Play; Evolution, Hack Your Life With A Private Wiki Notebook, Getting Things Done, And Other Systems

Digital Therapeutics, (2021-05-26) Pondering a Mental Health space, CoachBot; Inside-Out Markov Chain

Book list, Greatest Books

To Write

digital garden search engine

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